Chronicles of IOS: Legend of Valecia

The Dripping Caves and the Hat in the Sky

After a good night’s rest the Storm Singers North pack up their gear and head to the dripping caves in the northern hills. After an eerily safe journey through the Daggerborn Forest, they arrive to the cave opening and realize with the darkness of the cave, they will have to rely on the light of a torch to find their way through. Immediately upon descending into the cave, they are met with a resistance as an Ogre, taking a mud bath, and his mate, taking a nap, along with a squad of goblins attempt to overwhelm the invaders to their home.

After, a hard fought battle, the group defeat cave dwellers and immediately start stockpiling the rudimentary weapons to keep for future defense of Nightstone. After exploring the many passageways leading off from the main cavern the group find the missing villagers. Led by Morak the dwarven innkeeper,
the villagers were kept in the dark room being picked off one by one by the ogres for a snack. After a very quiet exit of the room due to some very anxious bats, the Storm Singers directed the villages to wait at the cave mouth with the saved weapons while the adventurers search the rest of the cave.

As the group searched the west passages the group meet a stray Goblin named Snigbat who charge the group to help him defeat the leader of the Goblins, Boss Hark. The group then go to the area where this Boss Hark is finding him with his consort, a pair of Goblin body guards, and a pack of rats, eating the remains of a dead villager.

Knowing he is cornered, Hark barters a deal to release the final prisoner he has in his pen for the departure of the group. The Storm Singers negotiate the delivery of the prisoner, but as the body guard of the Goblin boss notices the traitorous Snigbat whispering words of treason in the ears of the do gooders, the bodyguard cannot help herself but attack the Benedict Arnold.

Chaoes ensues, Hadrian makes sure to keep the villager from harm, and the crew fisnishes the rest of the goblins and rats, albeit a musical interlude by Wellingby using Bugrums drum, much to the chagrin of Bugrum.

AFter the fight, the group request Snigbat to lead them to a treasure room alluded to by Boss Hark. Snigbat leads them to an eastern passage, where the group quickly finds a large gray Ooze, hiding in a stalagmite. The group had been previously told about a creature killing off goblins fetching water from a nearby pool, and they seemingly found the source. Unfortunately for the group only Bugrum and Shinobil followed Snigbat here and while the cavalry was on their way back, the Ooze nearly kills Bugrum, knocking him out with it’s acidic appendage. When the cavalry arrives, Snigbat, feeling that his rouse worked, tries to escape but Hadrian makes quick work of the goblin before he can get anywhere. The group then dispatch the ooze in a hard fought battle, seeing Bugrum healed and brought back from the brink.

The group then finds the aforementioned treasure room, raid it and lead the villagers back to Nightstone where Alara and the guards help everyone back in and get everyone situated.

AFter some words from Morak the innkeeper, where he tasked the adventurers to deliver the word of some of the villagers deaths to their next of kin, the group finish up for the night and settle down for a rest.

Unfortunately there will be no rest for the weary. As the group wakes in the morning they are welcomed by the startling screams of the villager as a tower floating on clouds was hovering over Nandar Keep. Curiously the group climbs a tremendously long flight of spiral stairs, also resting upon clouds. when they reach the top they see the tower is adorned with a large Magicians hat, finding the tower to be quite odd, they find the inhabitant, an old cloud giant named Zephyros who tells the adventuring party of the destruction of the Ordening. A devine pecking order designed by the father of Giants, Annam the All Father to keep all in line. Unfortunately with the disappearance of King Hekaton, the King of the Storm Giants and on the top of the Ordning, the other giants have run a mock and are wreaking havoc on the North. AFter a quick discussion with Zephyros, the party decides to go with him to their next location in order to find out more information and take on the quest of saving the north.

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A Letter Home

Dear Mother (and maybe Father?),

I hope this letter finds you well. I am having the most amazing time on my adventure. I still haven’t found father yet (if he’s there already tell him thank you for not being lost anymore), nor has anyone seen him, or even heard of him for that matter, but I’m not really surprised. I’m near the Dwarven Kingdom, and although we are similar in size, our kind tends to get overlooked by everyone. Why, just the other day I was trying to have a conversation with an Orc that was trying to kill us and he ignored me and ran right towards one of my new friends. How rude! OH! My new friends!

I’ve met the most wonderful people. I’ve met a brave young boy, with a HUGE heart (and armor and sword to match heehee), I’ve met a group of heroes who also play in some sort of band, which is weird because I think I’m actually in the band now too somehow? I don’t play any instruments or anything, but I did see one of my new friends playing a drum. I’ll have to try that out at some point. I also got to meet the King of the Dwarves (side note: he’s the same size as every other Dwarf. I thought he’d be taller). I’ve met so many people, but even more importantly, I was chosen to lead a group of adventurers on a mission. I KNOW! ME! I couldn’t believe it either, but as soon as I saw the group they wanted me to travel with I knew I was in the right place. They needed me more than the King of the Dwarves needed me, and he needed me pretty badly.

First there’s the drummer Dwarf I mentioned. His name is Bugrum, and he plays a magical drum. I hope when I try it there’s still a little magic left in it for me. I’d love to find out I was really a wizard in disguise. Anyway, he tells amazing stories about adventures he’s been on, things he’s seen and heard. I hope one day he tells a story about me. Oh, and my other friend Hadrien tells great stories too. He’s a human Paladin, but he’s not like the ones I’ve read about in father’s letters. Hadrien likes to drink, and he even broke someone out of prison once. He also tried to get me to drink alcohol, but I had to remind him it wasn’t legal. I’m not sure, but I think he might have been some sort of criminal before he became a Paladin. And speaking of criminals, one of my new friends is a bird that steals EVERYTHING!!! Not like a bird that flies or anything, but a bird that walks and talks and shoots stuff and steals and is named Shinobi. He’s really good at sneaking around and hiding, and he can make his voice sound like other people’s. I’ve never seen one of his kind before, and father never mentioned anything about it in his letters, so maybe this one’s new even for him!

There’s one more person in my group. He’s an Elf, which is not that special I know, but what IS special is EVERYTHING ELSE ABOUT HIM! He uses weapons that explode in his hand and throw metal balls at his enemies which, if you go based only on the faces they make when they get hit, look like they hurt A LOT! He uses two of them at the same time, which is also hard to do (I tried to shoot two bows at one time, and all I ended up doing was breaking one of the bows and hurting my nose pretty badly. Also, if you could tell Mrs. Bumblewood I’m sorry for her window because that was me). And the best part about Aredel is he has a wolf for a PET! Yup, that’s right, you guessed it. I RODE IT!!!!! I felt just like one of the Dogriders of Hope, except, you know, on a wolf. You would’ve been so proud of me.

We’re doing some fun stuff together. Saving villages, killing bad guys, making friends. Why just this week we made our way to a place called the Dripping Caves. It’s really cool, although it smelled HORRIBLE! There we found some Ogres and Goblins that wanted to eat us. They didn’t, don’t worry. We did however find a whole group of people that needed saving. They were from the nearby village where we keep our keep. Keep our keep, that’s funny. Our keep is kept near the keeper of the keepings and the keepsake keeps it kept. That was harder to write than it was to say. You should try it. Anyway, we saved the people, and then we got to swim in a wave of bats. That was fun, but also very, very noisy. I’m almost positive I could’ve jumped on the whole group and flew away, but then I could never leave my friends. They’d be lost without me. Plus there’s no telling where they would’ve brought me since there’s no saddle or ropes or anything. I’ll be sure to come back here when we’re done saving the world so I can give it a try.

Well, that’s all for now. We’re about to have a big fight with rats and goblins and some sort of water monster. The Paladin is making deals with a Goblin, so I think he’s going back to his criminal ways already. I should keep a closer eye on him. Ok, until next time. Lots of love.

Your big adventurer,

WELLINGBY

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Defense of Nightstone
Storm Singers North - In Game Date - Jan 2

After a short period of sorting the groups, the first group sets out to the North to investigate the Giant activity at the keep in Nightstone. The group consists of Bugrum Vardat (a Dwarf Bard), Wellingby Thistleton (a Halfling Rogue), Hadrian Tiberius Harkonnen (a Human Paladin), Shinobi Gaiden (a Kenku Rogue), and Aredel “Ared Trellham” Trelomansontis (an Elf Ranger).

Upon arriving at Nightstone, the group found it ravaged by boulders found to be dropped by Cloud Giants. Amidst the wreckage, Goblins invaded and were found wreaking havoc all throughout the keep. The adventurers wiped out the Goblin invaders with ease and found the remains of the keep’s guards in what was left of the main tower. There they met Alara Winterspell, Lieutenant of the Guard, and one of four remaining guardsmen. The group explains that Nightstone is to be their base of operations and they will help fortify what remains of the keep.

Shortly after the goblins were dispatched, a small group of mercenaries called the Seven Snakes arrived. They were hired to take over the town. After a small skirmish, the mercenaries were dispatched, all except for the leader Xolkin Allasander. Xolkin was taken prisoner. The group was told the rest of the village fled north to the Dripping Caves in the northern hills. It was decided that the guards would keep Xolkin prisoner while the group travels to the Dripping Caves, finds what is left of the villagers, and returns them to their home.

The group decides to spend the night in the town before setting out to the caves, and before long all are in good spirits, celebrating a day of successful battle. Bugrum is able to brew a strong batch of ale which most enjoy. As the night winds down, a tribe of Orcs called the Ear Seekers attacked seeking to take the broken keep as their own. A vicious battle ensues, putting the young adventures to their greatest test. The group fought bravely and fiercely, using weapons, magic and a few incredible tactical maneuvers. When the dust settled, the group was once again victorious. During the attack, Hadrian decided it best to release Xolkin to come to the group’s aide. During the fight, Xolkin fell into the swift flowing river and was carried away while the group was fighting.

The group tends to the wounded, and are able to settle in the for the night with minimal guards since they no longer have a prisoner to tend to. In the morning they will set out to the Dripping Caves, find the villagers, and begin to piece together the puzzle of the Cloud Giant attack.

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A call to arms

Our heroes, having just putting the Dwarven kingdom back in order, decide to rest for the night before they make their next move. Jack is awoken to a messenger that explains the bardic college, located within the Marcus Quickfoot University of Magic, is no longer hosting classes for the time being. Jack gathers the group together and they discuss their options. In order to get a better understanding of the area and travel options, the group visits the former King Lodi. Although it’s only been a few days, Lodi has already begun to age, the spell of being King that allowed him to live for much longer than natural was clearly wearing off. It’s unclear how much longer the old dwarf will survive, but it won’t be long. King Lodi advises the group to see his son and new king, King Freigr, who can give them the information that they need.

King Freigr is preparing for his wedding to Hilda from Clan Battlebeard, when the group arrives, and the king asks them to stay in Drusin Khanos instead of leaving. He explains there is a great plan in the works and that the group will be tasked with leading the charge. After some discussion and much debating, the heroes decide to stay. The king’s plan is to attempt to stamp out evil in Ios in a multifaceted attack. He is gathering heroes from all parts of the world to meet in the dwarven capitol. Once gathered, 4 separate groups will go out into the world in the name of the dwarven kingdom. A group to the North to eradicate the Giant infestation; a group to the South to eradicate the cult “Way of Dragon”; a group to the lake to investigate and possibly put an end to any evils that lie there; and a group to travel into the Underdark to find out any information possible. The king puts the heroes in charge of these groups, and the heroes accept, and on the behest of the King, the group named their adventuring party(ies) the Stormsingers. The king also asks that they perform at the royal wedding, and Jack, who never misses an opportunity to spread his fame, accepts immediately.

The wedding goes off without a problem, and the group plays exceptionally well. All in attendance seem to enjoy the music, including dwarves, humans and even elves. At the end of the night, the group wraps up and makes their way to where they hope to find the King. Once they leave the main party, they enter a large anti-chamber in the direction that the king and queen left earlier. Inside the anti-chamber, a large group of would-be adventures are gathered, all either speaking to each other or quietly watching. Almost immediately the King and Queen enter the anti-chamber and call for silence.

It is explained that the people gathered in the anti-chamber, although not everyone the King had intended on answering his call, were there for the same reason: to join the fight to stamp out the evils of Ios and to tip the scales back towards good. Everyone in attendance agrees for their own reasons, and they spend the next day evaluating skills and assigning appropriate groups.

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